• She/Her

Sometimes I play fighting games, but usually fighting games play me. Lets all learn, grow, and become better people together...or not, I'm not your mom. Avatar by Crossmirage (She's the one I'm bullying in the drawing).

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in reply to @JalapenoOverdrive's post:

Based on reviews at the time, the game was not received well; and a lot of that has to do with the PS2 not really being equipped to handle the kind of game it wants to be; but also, a lot of it has to do with some fucked up choices it makes in terms of design.

A good example of what I mean is the main assault rife the enemy uses has an under-barrel shotgun; that's cool, I love weapons with an alt fire mode and I really love just having a close-range weapon on hand like that. The shotgun attack is strong, it's a one-hit kill at close range like you'd expect a shotgun to be...but there's two problems. There is a really long recoil animation after firing, like, the game REALLY milks how strong that blast is. The second problem is this long animation is followed up immediately with a non-cancelable reloading animation...and just like the recoil animation it's pretty slow...hell, all the reload animations are kinda slow...that's fine, that's normal.

But also, the animations you have between switching animations is also really slow. In fact, it's faster to reload your weapon than it is to switch to another one. Now, anybody who has played an FPS game in the last twenty years (A timeframe this game was released in, of course) can tell you that usually that's not the case. Like, everything about this game's animations feels really inconvenient toward the player. They're good looking animations, sure, but it's not uncommon to find yourself get caught in the middle of an action while you get swarmed with enemies.

Combine that with how the analogue sticks on the PS2 controller have some pretty nasty dead-zone problems and how the game, in an odd choice especially for the time, lacks aim assist or the ability to use a keyboard and mouse with the game (Something other FPS games on the PS2 supported, like Deus Ex, Timesplitters, Unreal Tournament and several others) it just feels like an exercise in frustration against enemies that have been deliberately programmed not to be too agile to compensate.

And then there's the level design...like I said, the PS2 is not really equipped to handle a game like this, so the levels are very small, sparse, and lack much in the way of visual design. This game is just a mess.