Alright, settled on my party's gifts from their interlude, because fuck it, make my life harder.
- Camille: Plasma shield. Gonna look like Fox McCloud's reflector that can be used as an Interrupt action (-5 Initiative) to reduce incoming damage by half, before rolling to soak.
- Rodge: A reflavored Vault of Ages, which keeps alchemical concoctions from losing Potency until they're removed. Making it look like a bandolier. Also giving some niche utility spells for free, because Antidote isn't a spell that gets taken a ton I bet, since it's a 5 Karma investment to learn a spell.
- Mike: He got to take out a Mentor Spirit that is the form of his Warlock's Patron from the Dungeon World game. It'll be a slightly altered Berserker spirit.
Will this make the players stronger? Absolutely. Will this make it hard for me to threaten them? Uh huh. But whatever, should be fun for them.