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Tabletop, video games, sports and maybe someday some other things if I get the ambition to learn.

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Players like to talk about their PCs being some form of therapy or figuring some stuff out or reveling in some aspect of yourself, but I rarely hear of the opposite.

With so many NPCs on display, sure there's bound to be some that follow the "facet of myself" type deal, but I never hear much about gming through stuff.

Maybe the inherent power dynamic makes it touchier, since you're now subjecting multiple people to your whole ordeal. Sure another player might do that, but they don't have the reins on the game's flow in the same way.

Maybe it is a thing and I'm just not in the circles to have seen it


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in reply to @Jama's post:

In less shitposty terms, I think a lot of GMs do this (consciously or not) on a smaller scale, due to the nature of their role by the table.

When a player goes "imma explore X" they make a character centered around what's going on in their mind. For the GMs there's a gazillion characters to juggle so they'll offload their little introspective musing onto some recurring NPC, which sort of fades into background as there's also seven other different NPCs doing their own jobs of pushing the plot forward.

If a GM does go all in about subjecting others to their big private therapy session, that's usually either some dare you enter my magical realm shit or a game that's equally weird but also everyone knew what they're getting into so it's fine.