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Tabletop, video games, sports and maybe someday some other things if I get the ambition to learn.

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in reply to @Jama's post:

It's so miserable.

I played in a "core rulebook only" Pathfinder 1e game one time. By the time the GM got so overwhelmed with the game and stopped it, I was building little note card tents breaking down the exact modifiers and types my spellcaster was providing through buffs. It was dumb.

My own breaking moment with it was trying to run the Iron Gods adventure path. The boss of book two was three or four templates combined into a monster that had a half-dozen combat feats. By the time I crunched the numbers on all possible permutations of attacks it could perform, I had filled half-a-page of engineering bond paper with lines of attack bonuses. Just its attack bonuses, nothing else in its rules.

From a friend who really likes PF and crunchy games in general, they went "Well you don't have to worry about them, since they don't stack! Except for Dodge and Untyped I think... and the GM is the only one who worries about Circumstance bonuses"

The fact I have to track the bonus TYPE, and there are over a dozen of them, not counting things like Base Attack Bonus and Armor Bonus... Noooooope, no, I'm solid.

Not just track and stack, but chase! If you play APs or other published content, the expectation is you're going to actively chase these bonuses down. And if you don't, you leave yourself at a disadvantage when facing "balanced" encounters.