So, to complete the above thoughts: Builds are all in Everest, LL1.
Chase the Sun: HP 17 (H 2, A0, S0, E1) - Tortuga T1, Charge Blade, Deck Sweeper Shotgun, Anti-material Rifle.
Talents: Juggernaut 2, Grease Monkey 1, Vanguard 1.
Systems: Jericho Deployable Cover, Personalization, Custom Paint Job, Siege Ram, Eva Module
Psalms 23: HP 11 (H0, A1, S2, E0) - Napoleon T1, Shotgun, Tactical Knife/Missile Rack, Mortar
Talents: Leader 2, Combined Arms 1, Walking Armory 1
Systems: Jericho Deployable Cover, Eva Module, Type 3 Projection Shields, Manipulators, Stasis Bolt
Coherence of Dissenters: HP 11 (H0, A2, S0, E1) - Manticore 1, Shotgun, Segment Knife/Catalyst Pistol, Mortar
Talents: Skirmisher 2, Nuclear Cavalier 1, Siege Specialist 1
Systems: Custom Paint Job, Type 1 Flight System, Beckoner, Eva Module
Cataphracts were used last session to break them up, but the party kept doing the thing of just trying to swing at them while Engaged with a shotgun. I used Spectres the first mission but they haaaaated the Invisible status. Tried to out range them with the Titan, but they just out-skilled him with the Napoleon's Stasis bolt, so I'm not mad at that.
I had a weird hybrid escort/Extraction mission where they had to get to an extraction point on the other side of the map, and they only made it because I accidentally gave them too few turns. Otherwise they were focused on Destroying The Enemy rather than going to the zone. Second fight was a Recon one to find the entrance to a hideout, which went a little better, but the speediest guy got locked into a fight for a lot of rounds, pulling himself into Engagement and staying there for two-three rounds. THe Napoleon player though grasped the situation and went for objectives, but couldn't cover 3 of them. THe funny thing is that the Manticore player, while being locked in combat, allowed a grunt Seeder to lay a bunch of mines in his area of the map, Which he then ran into.
I'm hoping that them getting more stuff will inform them to use more stuff, but I'm not sure. They've only used the free quick action that the Everest gives a couple times overall in 5 fights, and they didn't use their core power yet on this mission with one fight to go.
As for information, I don't hide anything but reinforcements. I outline that the objective is X, you have Y turns, here is the difficult terrain and cover. I also try to use a variety of actions on the NPCs end to kind of showcase things like tech actions, reactions and such to try to go "hey, here's what's available".
They did start to use Overcharge last time so that's progress too. I might be overreacting by expecting them to utilize everything at once, but I had hoped that when they saw that the Invade quick tech was Very Good in terms of slowing down enemies they would use it more, but nah.
Sorry for the essay of a reply!
I'm only 3 sessions in so I'm probably overreacting though.