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Tabletop, video games, sports and maybe someday some other things if I get the ambition to learn.

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One thing that I think I really like from the Maximum Threat supplement is that it gave me the idea that the Chase sitrep is perfect, PERFECT for situations where players fail to meet the objectives. Normally the "loss" condition states that the players get overrun or something, but why not turn that into a daring escape with this, especially if they're stranded from their support network. Might make the "Buy some time" downtime action cash-in-able there?


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