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Tabletop, video games, sports and maybe someday some other things if I get the ambition to learn.

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I'm noticing something really fascinating with how I map for my games.

For Shadowrun, I used a lot of premades with Frag Maps, and made some with Dungeon Draft. I would add walls when needed for Frag Maps, since they were just Big JPGs essentially, and Dungeon Draft could export maps that Foundry could load walls from.

For LANCER I'm using SCMDraft, the Starcraft 1 map editor. I've opened DungeonDraft a couple times with it, but I'm noticing something: I map waaaaaay faster with SCMDraft.

For some reason, I get bogged down in the details with DungeonDraft, but I'm mush happier just painting terrain in the Starcraft editor, and throwing up the buildings from that, and then using the Kenny Game Assets to finish them off in Foundry. Dungeon Draft is my most powerful mapping tool. It has the most options, it has the most like, graphical stuff to make my maps interesting... but maybe that's the problem?

When I get a vision of the map in my head, I can whip it out in 10 minutes in SCMDraft, with the biggest chunk of time coming from like... finding the proper in game asset to use to represent buildings and what have you.


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in reply to @Jama's post:

I'm still really having trouble adjusting to my limitations. I've never been a confident artist, and while I've learned to relax a lot of my perfectionist habits and just do whatever works, I find the limitations of VTT really eating up a lot of my time searching for visual resources. I feel like this was never the case when I was a kid. I spent all my time writing then.

I think what's helping me here is that the tools I'm using are limited for what I want, but sufficient for what I need, so I'm just automatically going "Ok, let's just knock this out". One of those situations where the limitations and firm borders are really helpful to me.

Fortunately, Cartography Assets has a bunch of free stuff that works with Dungeon Draft + tons of other stuff, some even just ready to drop in a VTT, Clip Studio Paint, Photoshop, etc.

If you feel like trying DungeonDraft let me know. I have the installer backed up on my drive and I can shoot you the download.

That'd be real Swedish of you, thanks! I'll see how the handful of things I did in roll20 work out when we get to the dungeon part. I cobbled it together from a scanned drawing in GIMP and then dressed it up in roll20. I'm really not confident it's going to work the way I think. I don't know why I didn't just make the whole map in GIMP, instead of trying to do it with tokens. 🤡