Intro To The Intro
It occurs to me that I've never written a real serious introductory post, and also I should stop pinning every high-effort post that I make.
I'm Dez! I'm a mathematician pretending to be a physicist moonlighting as a computer scientist. I also design tabletop games, which is most of what I chost about. Right now I'm designing Project Theseus, which is a TTRPG that's not available yet but getting there!
I'll update this with my most relevant chosts over time so people can get a feel for what I'm about.
My good posts:
On The D&D Stats and Verbal Game-Feel, a long post about why I named Lanthorn's stats the way I did
Making Good Use Of Advantage, a post about the design of rolling mechanics (and how to make group checks feel like group checks)
A philosophy of exploration/crawling system design, a post fully explained by its title
On Fantasy Species and Races in TTRPGs, where I try to construct an approach to designing playable species in ttrpgs
Thinking About TTRPG Negotiation Systems, where I outline what needs to be in place for a negotiation system to work in a TTRPG
My under-baked posts that people seem to like:
On The Player/GM Duality, where I gripe about how the GM is a player too, but like, not helpfully
The post I refuse to shut up about and will share repeatedly until it is no longer needed:
Also I use way too many fucking tags