One extra round of trudging to get to that Good Spot, that High Ground that'll give you combat advantage on all attacks, or those woods that give Evasion, or whatever the fuck.
3 lane design LETS GOOO!*
I've been cookin', it's not ready to serve yet but I've been cookin' on at least one flavor of template a map, and it is lanes.
A taste tho...
A map is comprised of Lanes.
These Lanes have Features and Enemies in them.
Features can be hindering or enhancing.
Maps should have 2 to 3 Lanes.