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Bred for battle in a prior world, these creatures are gigantic moths with pale yellow wings and bodies the color of skulls. Most have a wingspan of at least 5 feet (1.5 m). When they open their wings wide, they shed a brilliance that withers flesh without harming nonliving objects.


Level: 2
Motive: Hungers for battle
Environment: Any
Health: 6
Damage Inflicted: 2 points
Movement: Long while flying; immediate while on the ground
Combat: Stratharian war moths can swoop in to attack with a bite, but their major offensive power is the flesh-withering light from their wings. The light manifests as a short-range cone of energy that inflicts 4 points of damage to living creatures. Creating this light requires an action, and a moth can use the ability once every other round. If a moth is reduced to 3 health or less, it flies away.
A Stratharian war moth is immune to mind-influencing effects.
Interaction: The war moths think only in terms of battle.
Use: Stratharian war moths make for a dangerous encounter, usually in the wild. However, a wandering pack could come upon a village and terrorize it, keeping people trapped in their homes until help arrives—perhaps in the form of traveling PCs
GM intrusion: The light from the moth’s wings causes the PC to move one step down the damage track.


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in reply to @Jama's post:

That is straight from the core rulebook, Numenera Discovery. They also have two Bestiaries as well. Another favored enemy from the core book is the like...

Imagine if a bunch of pomegranate seeds turned into a llama the size of a turkey? Except they're not seeds, but liquid sacs , some holding their unborn, that need to be implanted on a host and burst. They attack by opening a "mouth" and spraying blood bubbles filled with sharp seeds.

They are not a naturally aggressive species. It Rules