• He/him

Tabletop, video games, sports and maybe someday some other things if I get the ambition to learn.

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in reply to @Jama's post:

I think the funniest thing about GURPS is how easy it is for a play group to signpost so many fucking things that they want to engage with that I would be pulling my hair out to figure out how to make it all work.

It's so funny in its own way. One person has a character already mostly made and it's focusing on casting spells through mouths on his hands, and took like -65 points of disadvantages to make those all work.

I was idly thumbing through looking at all the contact, charisma, organizational traits and luck ones. And yet there are still so many other possibilities in the space.