Poking around GURPS 4e for a potential play by post game a friend might be running. We'll see how this ends up going.
Tabletop, video games, sports and maybe someday some other things if I get the ambition to learn.
Poking around GURPS 4e for a potential play by post game a friend might be running. We'll see how this ends up going.
I think the funniest thing about GURPS is how easy it is for a play group to signpost so many fucking things that they want to engage with that I would be pulling my hair out to figure out how to make it all work.
I've been avoiding GURPS because I know I'll either hate it or become obsessed with it.
It's so funny in its own way. One person has a character already mostly made and it's focusing on casting spells through mouths on his hands, and took like -65 points of disadvantages to make those all work.
I was idly thumbing through looking at all the contact, charisma, organizational traits and luck ones. And yet there are still so many other possibilities in the space.
Im a big GURPS enjoyer, would be happy to answer any questions you have about it