So far what I've settled on for Pathfinder
Villain: necromancer whose zombies are more clockwork than corpses. Broken machines filled with necrotic energy to form the zombies and such.
Goal: dipping into MTG a bit, specifically the first plane that I bought cards for: Mirrodin. He's looking to transform the world into one of metal and artificial life.
Zombies won't be introduced first session but I do want them to show up early.
According to the HMTW city I made, the place is run by a cult/religion. I am weighing the options of having that cult/religion be aligned with the Neclockmancer, but I don't know if that's doubling down too much, especially if it's a seeeecreeet alliance. Maybe they used to be but the dude got too extreme and got excommunicated. Still undecided.
Major NPCs to define
- A couple members of the leading cult/religious order
- The head of the Court Martial, thinking some sort of Dragonborn maybe? Oh no Dragonborn in PF2e. Fine. Kobold or Kitsune? Kobold being a tinker head of the Court Martial court would be fun.
- Head of the assassins guild
- Head alchemist at Alchemists' Hall
- Maybe some random witches and hedge mages for Newt Lane
- Maybe a head librarian for the Old Queen's Library
- Some shady crime dude in Lotus Eater's District, the drug district.
Progress is being made, slowly, as the important stuff starts to come into view. Once I finish the city, I want to at least get a general idea of the geography of the continent. We'll see how that goes, maybe I'll just let hexographer or Wonderdraft gen me up a map.