• He/him

Tabletop, video games, sports and maybe someday some other things if I get the ambition to learn.

Last.FM Recently Listened


So far what I've settled on for Pathfinder


Villain: necromancer whose zombies are more clockwork than corpses. Broken machines filled with necrotic energy to form the zombies and such.

Goal: dipping into MTG a bit, specifically the first plane that I bought cards for: Mirrodin. He's looking to transform the world into one of metal and artificial life.

Zombies won't be introduced first session but I do want them to show up early.

According to the HMTW city I made, the place is run by a cult/religion. I am weighing the options of having that cult/religion be aligned with the Neclockmancer, but I don't know if that's doubling down too much, especially if it's a seeeecreeet alliance. Maybe they used to be but the dude got too extreme and got excommunicated. Still undecided.

Major NPCs to define

  • A couple members of the leading cult/religious order
  • The head of the Court Martial, thinking some sort of Dragonborn maybe? Oh no Dragonborn in PF2e. Fine. Kobold or Kitsune? Kobold being a tinker head of the Court Martial court would be fun.
  • Head of the assassins guild
  • Head alchemist at Alchemists' Hall
  • Maybe some random witches and hedge mages for Newt Lane
  • Maybe a head librarian for the Old Queen's Library
  • Some shady crime dude in Lotus Eater's District, the drug district.

Progress is being made, slowly, as the important stuff starts to come into view. Once I finish the city, I want to at least get a general idea of the geography of the continent. We'll see how that goes, maybe I'll just let hexographer or Wonderdraft gen me up a map.


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in reply to @Jama's post:

It's very fun to consider either a difference in like, interpretation as a cause for a schism, but also just going "Hey, you're too goddamn much get out" is also Very Funny.

If you want a PC to be able to plant the conspiracy in their heads, you can always throw an anti-technology druid in early. Set up just right, they'll come off as paranoid from pipe weed or something, but then later the reveal could be that they were right all along

Making a note of this. Would be very easy to have a druid come in talking about metal grass and seeming paranoid and out of their mind, especially if react negatively to even seeing the party's metal swords/daggers

Zombies-as-clockwork/machines sounds pretty fascinating.

Kinda reminds me of this Exalted game I listened to where the way the Storyteller helped establish their starter villain (a very green and very overconfident Abyssal) was that he was making extremely grandiose speeches..... to an entire village that he had killed and reanimated, not grasping that the undead under his control do not have any cognizance. He was basically making "WE WILL RULE THE WORLD" speeches to the supernatural equivalent of brick walls. That he built himself.