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Tabletop, video games, sports and maybe someday some other things if I get the ambition to learn.

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Been thinking about my Technoir hack again, Questnoir, and I can't figure out how much of the core game should I keep and how much more I would need to change to have it be Its Own Thing.

Though, being able to point to Technoir and going "it's like that" is nice, but the super restrictive license on Technoir gives me pause even though I don't plan on selling this.


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in reply to @Jama's post:

My experience trying to base something on Technoir to was that after a while I didn't actually want to anymore. It turned out what I really wanted was the plot map. The plot map is legit great, and I adapted that and ended up ditching the rest.