Is "You must spend an action to draw a weapon" the most ignored rule in DND/Pathfinder/other games with this rule?
So far what I'm getting is "Yes" and the Quick Draw feats are kinda pointless because of it.
Tabletop, video games, sports and maybe someday some other things if I get the ambition to learn.
Is "You must spend an action to draw a weapon" the most ignored rule in DND/Pathfinder/other games with this rule?
So far what I'm getting is "Yes" and the Quick Draw feats are kinda pointless because of it.
It's situational for me. If you're expecting trouble I assume weapons are ready. Swapping weapons matters though, so that'll take an action.
Items however, I'll ignore the action for taking them out, cuz who gives a shit.
I also don't know if the PF2 Remaster fixed this, but having to spend an action to put a second hand on a two handed weapon after taking it off is fucking stupid.
I mean, I get it... But on the other hand, being able to change freely between one-handing and two-handing something like a Katana would be kinda wild, I think.
Though I guess the cost of "have the other hand free" is already something. A considerable rules change for WARDEN.
That or donning and doffing armor for rests and such, probably? If I recall, in 5e the book says you can draw your weapon as part of an attack action.
I think actually enforcing verbal/somatic/material components for spells is also a big one.
In 5e it's an item interaction, which is technically not a type of action but functions like its own type of action. You can one once per turn for free, and do a second by spending an action. Other item interactions include grabbing anything else from a bag, opening doors, using levers or similar.
—🜂
These days it feels like it exists as a nod toward "realism" and also as a way to head-off folks in league play who otherwise would create these mind-bending "I swap between five different weapons and a shield to destroy a fight in a way that isn't fun for anyone else" characters.
The most happily ignored. Back in the day I’d tell my old home players and they simply would not register it. One player used to decide their weapons randomly on the spot. Not based on anything, they’d just go “Uh, the sword. Uh, the sling. This round? Yeah the bow. I use that.” This was DCC, so you’d think their fighter was experimenting with mighty deeds of arms and there was an element of cheese, but nah. They just liked that extra die of damage and didn’t know what to use moment to moment
And as a corollary, the weight of coins. I gave someone $30 in nickels recently as a prank, and them shits was heavy.
Thinkin' about it and I do like the Quick Draw talent in FFG Star Wars cuz it's not uncommon to want to Quick Draw when a social/subterfuge situation goes bad.
Yeah it's cool in that aspect because like, I think with Star Wars, that's part of the roguish scoundrel archetype. The Hal Solo shit from... uh... Episode 4?
Yeh. Whenever the same situation comes up in a Fantasy Combat game it still gets glossed over.