Starfield coming out to general praise has me, once more, thinking about how Freelancer is never part of the conversation. The similar free-roam space simulation was unbelievably ambitious for its time, back when Chris Roberts still shipped completed projects. That was then.
Unfortunately, this was before the explosion of attention towards PCs, meaning it never really broke out of a niche. Still, the game just celebrated its 20th anniversary with a small, dedicated community and a beefy amount of mods. A forgotten classic.
i mean, the X series was nice and voluminous, but at the end of the day very lonely.
freespace had an interesting campaign but that was it, basically descent in free and open space. the only boring thing about freelancer was that the systems were flat.
i didnt get into the elite games, not even when ED came out, took too much time and was a hassle.
but freelancer you could just hop in and play for a bit.. alot more casual than ED
