Kayin
@Kayin

God after BEP is done, I'm seriously just skipping every option and going right to messing with Godot. The thing that gets me with Unity, and what has been getting me with frankly everything is how it just kinda... retroactively could change the deal so massively. Not "Any future projects", like nah, just flat out Darth Vadering this shit.

Like that doesn't just destroy my trust in Unity, it further destroys my trust in everything.

Annoying ass FOSS software made by nerds tend to have all kinds of warts, (though godot seems better than most in this respect?) but like oh god that's so much less worse than the alternative.


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in reply to @Kayin's post:

godot is bliss: gdscript is so well integrated, it feels really solid. performance wise perhaps not the best engine for every possible thing, but... shrug

gdscript is so good i havent tried the c# enabled version so i cant say much about games made in godot with c# but i imagine the performance thing might be better there.

Love2d seems sick, but as a "Designer first, artist second, programmer a distant 3rd" I like having more built in tooling. But I hope it gets more love(lol) after this unity debacle.

i hear you, although, lua is a pretty neat language i heard, but yeah..... uh do u need a code monkey?

i'm programmer first, artist a solid fifth, audiosomething thirteenth and uh designer? u mean like in autoCAD?

FOSS isn't perfect but its at least like, more resistant to this stuff, where would it even begin right. While anything explicitly corporate/for profit/proprietary is a ticking time bomb, specially as something you build a foundation on

Godot does have warts, but unlike certain other programs, the warts are being addressed. Like, the recent release of Godot 4 fixed pretty much all my major gripes with Godot 3, and it's nice to see that progress is being made in the right direction.

Outta curiosity then, what were Godot 3's warts and what are the Godot 4 warts that are being addressed? I like having some idea what the pain points are. But yeah that's good to hear!

i thought setting up your tiles for a TileMap node was terrible in 3 (so overcomplicated! it's just a sheet of 16x16 tiles geez) and much better in 4.
i also feel like a lot of 3d pipeline stuff is way better in 4, but i haven't tested a lot yet.