Fair enough. Sensible choice, but there's another FOSS option: id Tech engines.
Why id Tech? There's a bunch of 'em!
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Is your strength 2D sprites? id Tech 1 will make your art shine
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Low-poly style? Ray tracing? id Techs 2 and 3 have solid design tools and oodles of history to help you
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PBR? Modern workflow? id Tech 4 can run the gamut of old and new hardware
A few helpful links:
id Tech 1:
id Tech 2:
https://github.com/andrei-drexler/ironwail
https://github.com/darkplacesengine/darkplaces
https://www.yamagi.org/quake2/
https://github.com/NVIDIA/Q2RTX
https://www.fteqw.org
id Tech 3:
id Tech 4:
https://dhewm3.org/
https://github.com/RobertBeckebans/RBDOOM-3-BFG
Editing tools:
https://slade.mancubus.net
https://trenchbroom.github.io
https://netradiant.gitlab.io
https://github.com/Garux/netradiant-custom
https://www.darkradiant.net
(I'm sure there's way more but I'm actually kinda tired rn and i want to curl up and be soft. pet me, you nerds)