have you seen the book "the art of game design - a book of lenses"?
is it any good?
as a newb gamedev but senior others-dev the concept sounds nice.. "think about these four questions; does your game answer them the way you like? otherwise, what would you have to change to achieve this?" almost like someone else did the project planing for you (if that only meant asking those questions at the right moment) and especially as a solodev it sounds nice to have a bundle of "critical thinking about your thing" flashcards...