JcDent

A T-55 experience

Military history, video games and miniature wargaming.

RPGs, single player FPS, RTS and 4X, grog games.


Passionate about complaining about Warhammer.


Catholic, socialist, and an LGBT+ ally.


FORUM SIGNATURE:
THIS USER IS A GIRL KISSER

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JUST POST


Fortified Niche: a podcast covering indie miniature wargames
www.anchor.fm/fortified-niche
Grognardia: the current place to order my t-shirt designs [until I find a better one]
www.zazzle.com/store/grognardia

So, like, the basic melee system in Moonstone goes like this:

  1. Is the enemy within range? Fight!
  2. You draw as many combat cards as your char's Melee rating.
  3. The defender does the same for their dude from the same deck.
  4. Players secretly chose their attacks and lay them down face down.
  5. Flip the cards up!
  6. Resolve the effects.

The killer is that the cards aren't a dice replacement you can cut yourself on. Cards list combat maneuvers - and how they interact with every other combat maneuver.

I am an explain

The situation above shows that I played High Guard, and the my cohost played Rising Attack. If you check the Rising Attack card, it shows that it deals 2 damage and suffers 0 damage when put against High Guard. The High Guard says the same, but from HG perspective.

You lifted your blade to defend your head and got stabbed in the crotch by an attack that started low and went up

I have done some fencing. These combos feel real.

More to stabbing than just stabbing

Of course, that's not the end of it. My friend played a second Rising Attack to double the damage. And if the result is yellow, the player can counterattack, potentially causing a lot of damage.

Do you the the Impact, Slicing or Piercing keywords? Those are just that, keywords. You don't need to know anything about those damage types - except when dealing with characters that have resistances to specific damage damages, or deal more of one type of damage, or don't deal any of that type of magic, or-

But wait, there's more! Each character has an advanced version of one of the attacks. Some deal more damage, others give you teleportation, damage restoration, and so on.

In conclusion: the implication

Points is, the system is fairly easy to steal and graft to an RPG or a miniature game with an inferior system (that's basically all of them). Sure, you'll have to account for different damage spectrums as well as armor and such, but the basic is easy: *For DnD, make the basic draw 3 and then modified by Strength or Agility mod *For WFRPG, just rake the tens number of WS score *For TT hams, draw according to WS, and make I or A do something else

Anyways, Moonstone good as all its systems are good.


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