JcDent

A T-55 experience

Military history, video games and miniature wargaming.

RPGs, single player FPS, RTS and 4X, grog games.


Passionate about complaining about Warhammer.


Catholic, socialist, and an LGBT+ ally.


FORUM SIGNATURE:
THIS USER IS A GIRL KISSER

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JUST POST


Fortified Niche: a podcast covering indie miniature wargames
www.anchor.fm/fortified-niche
Grognardia: the current place to order my t-shirt designs [until I find a better one]
www.zazzle.com/store/grognardia

Sheri
@Sheri

writing for games is not so straight forward, which is exactly why we shouldn't be putting game dialogue in the hands generative algorithms 🗑️

this is a defense of the Hobson's Choice, a quirk of games writing deemed by some as a 'problem' to solve. 🌲


JcDent
@JcDent

one good use of generative for AI would be for populating/filling out open world games to have verisimilitude in terrain, city and population sizes, how many wheat fields are there...

It's basically only a thing a select few nerds would care about and it would be cruel to have game designers work on this world filler. Plus, nothing stopping them from returning to AI Generated Balmora (population: 50,000, not counting slaves) and giving select few spaces lively touches.

"wait, wouldn't this just baloon install sizes for very little gain?"

Ah, eto... Bleh!


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in reply to @Sheri's post:

It's nice to see someone else point out the obvious contradiction between complaints of low quality writing and suggesting we hash that out to AI

I'm going to watch your other videos when I get a chance!