JcDent

A T-55 experience

Military history, video games and miniature wargaming.

RPGs, single player FPS, RTS and 4X, grog games.


Passionate about complaining about Warhammer.


Catholic, socialist, and an LGBT+ ally.


FORUM SIGNATURE:
THIS USER IS A GIRL KISSER

///

JUST POST


Fortified Niche: a podcast covering indie miniature wargames
www.anchor.fm/fortified-niche
Grognardia: the current place to order my t-shirt designs [until I find a better one]
www.zazzle.com/store/grognardia

RPGs should give me the option to give the street beggar all the money I currently have and thus lift them out of poverty via a non-means-tested, no-strings-attached money infusion.

You come back to the town and find out you can't buy the house because the hobo bought it with the money you gave him? Excellent.


This only slightly ties into a Starfield quest where you help some poors and they give 50x the amount you can donate to them at a single time as a reward.


You must log in to comment.

in reply to @JcDent's post:

I wish I could say it's just Todd, or BethesdaThings, but this has got to be oversight in design/implementation, right? Maybe the quest was written, and then 6+ months later, implemented, then 2 years later after all major quests are done, a balance pass is done on all rewards from a spreadsheet-level perspective, causing the reward to become out of sync with the quest, or something??

I also see it a fair bit in other games, usually when a levelled or randomized system (loot/etc) conflicts with the intended story of a given moment (hairbrush in the mailbox in Fallout, etc).

Everything I hear about the quests, writing, and overall structure of Starfield as a game - the whole ludonarrative situation - just smacks as "Poorly Done Like Only A 200+ Teamsize Corporation Could Do, With A Few Really Talented/Passionate People Still In There." So I struggle a lot with how to approach thinking about things like this!

The money system in the game is entirely whack, especially when you start comparing it to ship costs.

I think you can get one for less than a 100k - individual A-class (available without skill investments) go up to 12k a pop for high grade shit. I constantly drop 8K for like 300 7.62 rounds (though I basically don't buy any other ammo, so I can't really compare). A basic medpack is 500.

I'd say something about food prices, but lol caring about that in a game without hunger mechanics.

Something that's been plaguing Bethesda games since they first put an economy in their games, really, so... Absolutely par for the course bog-standard protocol in their gamedev.

Do you only buy 7.62 b/c you're only using the Old Earth AK? :P

Despite the good times I had with the VSS and the SEVA suit in STALKER, AK was my early exception to the decision to go las only.

Seeing how that flaundered immediately in the face of there being like 3 laser games in the game, maybe I should give the old thing a spin.