JcDent

A T-55 experience

Military history, video games and miniature wargaming.

RPGs, single player FPS, RTS and 4X, grog games.


Passionate about complaining about Warhammer.


Catholic, socialist, and an LGBT+ ally.


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THIS USER IS A GIRL KISSER

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Fortified Niche: a podcast covering indie miniature wargames
www.anchor.fm/fortified-niche
Grognardia: the current place to order my t-shirt designs [until I find a better one]
www.zazzle.com/store/grognardia

When was the last time you've heard an FPS AI be praised for skill? For me, that's probably FEAR.

This is a particular issue with Battlefield-like mass combat games. On one hand, if the player population is dwindling, the game becomes unplayable. On the other hand, 64-player match is cool and all, but that's still a fairly small number of combatants, especially if you ever want to do combined arms or fill an APC to capacity.

Having decent would help both fill out empty servers and add more actors beyond the player minimum, to fill out squads/teams for player that are too anxious to play with others, and maybe to give troops to command for players who want to do that.

Enlisted kind of does that, but I feel like those bots aren't smart enough for it to be satisfactory.

Of course, a AAA developer will never sign off on investing in bot AI, because it's a multiplayer title, we'll have players!!!


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in reply to @JcDent's post:

...I actually hadn't even considered that. And putting them server-side would cause its own issues.

Well, at least I can rest easy knowing that my FPS idea isn't financially, but physically infeasible.