JcDent

A T-55 experience

Military history, video games and miniature wargaming.

RPGs, single player FPS, RTS and 4X, grog games.


Passionate about complaining about Warhammer.


Catholic, socialist, and an LGBT+ ally.


FORUM SIGNATURE:
THIS USER IS A GIRL KISSER

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JUST POST


Fortified Niche: a podcast covering indie miniature wargames
www.anchor.fm/fortified-niche
Grognardia: the current place to order my t-shirt designs [until I find a better one]
www.zazzle.com/store/grognardia

Of course, since time passage doesn't mean anything in the game, nobody's gonna do that.

And I know even people I respect wouldn't like having convalescence time where you have decreased health/stamina/implant function while you heal.

Since I'm on my shit here...


Weapon skills should not increase damage outside of melee. There are a bunch of things it can improve: recoil control (vertical and horizontal), reload time, iron sights speed, iron sights accuracy, focus and zoom, jam clearing, readying to shoot after running or moving, accuracy return after shooting, switching guns, moving the gun to sides, hipfire accuracy, etc... Anything related to damage should depend on caliber or ammo type - infeasible, as CP2077 just has generic ammo types (pistol, etc.).

Also, stop giving guns elemental damage types!

Wish that charging tech weapons only increased AP rather than shooting through cover.

There's really no reason for most weapons to be hackable. If the gun isn't "smart", there's no way to Wi-Fi at it until it blows up. You have to get some beyond G11 magic going to make a chemical propellant-based firearm benefit from having digital components that affect its insides (vs. giving the user additional data).

If anything, making any weapon smarter should be what makes it more vulnerable to hacking. The more complex data collection a weapon does, the easier it should be to hack the user. The Syndicate remake was shit, but having low-down gangers have stupid guns you can't hack was cool. You could use that in the world - maybe corpo troops rock out with a smart rifle with more vulnerabilities than a smart fridge, maybe Max Tac rocks up M2 Browning MK II, which uses new materials, but is as aggressively unhackable as it was in 1918.

This could also be a way to address the Picatinny rail in the room: let us put more attachments and mods on weapons. Why are future guns less customizable than we have today? Just make them cost money and impact weapon performance in ways that come naturally with attaching gubbins to a balanced machine.

And once you get to the really futuristic shit, surprise, gun hackable. Should have sanitized them inputs.

You know what else? Concealability. Shitass cyberpunk dystopia, sure, but you shouldn't be open carrying LMGs like it ain't no thing. It should affect the way that NPCs (including cops, guards) react at you.

Concealability should also concern armor and helmets. Look, maybe it would be weird to go visit Misty in full Blacklight: Retribution getup. Maybe patroling enemies would get angry/attentive a lot faster if you're sneaking in heavy armor. So how do you deal with that?

The car.

Get to the mission area. Visit the trunk. Load up for cyberbear. Or, if you want to be silent before going loud, infiltrate with your shit in a bag and then dress up to kill-press.

This would maybe also add additional functionality to clothing. I love it that they don't give you combat bonuses anymore. Finally, we're free to be fashionable without any regard to whether the t-shirt gives +3% to vending machine hacking time. But for a runner that may want to be more subtle, clothing options should also work to affect audience reactions. Easier to get into a club if you're dressed in corporate faux-shirts, easier to talk to gangers if you're wearing the local duds, and if you dress like a homeless person, you're studiously improved by everyone UNTIL you reveal that your coat hides an LMG.

Plus, you know. Stormzy looks cool in a light vest, and I think we should be able to accessorize with concealable armor.

Anyway, enough about games we will never get.


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