#1 I don't care about CCGs
#2 I play Horus Heresy Legions, a CCG, because of Space Marines
#3 I don't play Warpforge, the 40K version of Legions, because of Primarines

Military history, video games and miniature wargaming.
RPGs, single player FPS, RTS and 4X, grog games.
Passionate about complaining about Warhammer.
Catholic, socialist, and an LGBT+ ally.
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#1 I don't care about CCGs
#2 I play Horus Heresy Legions, a CCG, because of Space Marines
#3 I don't play Warpforge, the 40K version of Legions, because of Primarines
Edict of Censure was the most fun neutral card in Horus Heresy: Legions.
The usual logic of a good card is something like "I harm you and you can't stop me"
The logic of Edict of Censure is "we can both lose"
Unlike units, tactics card don't need to wait a turn to go into effect and there are very few things that can stop them.
There are entire decks built around nothing but tactics (usually World Eater and Alpha Legion).
Edict of Censure is one way to stop their bullshit.
It's also just a fun card to use after the enemy has used card draw or card creation effects.
So you have good odds of ruining the enemy's plan to hit you with a powerful rare card.
But you're also risking the same with your hand.
Hell, you never know whether the enemy has enough tactics to warrant hitting the edict.
Plus, at a 5 energy, it's not the cheapest card out there.
But, again, it can ruin an enemy's play, especially if you know what powerful cards (if they have them) they may have the energy to play next turn.
So, to recap, Edict of Censure has a powerful effect and a lot of potential to cause grief, but it's a gamble and requires sacrifice on your end.
Perfect card, no notes, my only regret is not using it immediately when I had the chance.
The Inferno expansion crates have been fucking me over. Only got like 3 three ohrange (2nd rarest) cards in the last 10 draws, two of which were in the last crate.
On the other hand, an evil Arvus lol.
Edict of Censure was the most fun neutral card in Horus Heresy: Legions.
The usual logic of a good card is something like "I harm you and you can't stop me"
The logic of Edict of Censure is "we can both lose"
Unlike units, tactics card don't need to wait a turn to go into effect and there are very few things that can stop them.
There are entire decks built around nothing but tactics (usually World Eater and Alpha Legion).
Edict of Censure is one way to stop their bullshit.
It's also just a fun card to use after the enemy has used card draw or card creation effects.
So you have good odds of ruining the enemy's plan to hit you with a powerful rare card.
But you're also risking the same with your hand.
Hell, you never know whether the enemy has enough tactics to warrant hitting the edict.
Plus, at a 5 energy, it's not the cheapest card out there.
But, again, it can ruin an enemy's play, especially if you know what powerful cards (if they have them) they may have the energy to play next turn.
So, to recap, Edict of Censure has a powerful effect and a lot of potential to cause grief, but it's a gamble and requires sacrifice on your end.
Perfect card, no notes, my only regret is not using it immediately when I had the chance.