The pod gets shot by a bunch of clones on the red sands of Mars: Code Aurora, a sci-fi skirmish game by Studio 6201.
Here's the companion piece found clutched in the dead hand:
https://www.barreldrill.com/mars-code-aurora-fortified-niche-playtest/

Military history, video games and miniature wargaming.
RPGs, single player FPS, RTS and 4X, grog games.
Passionate about complaining about Warhammer.
Catholic, socialist, and an LGBT+ ally.
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The pod gets shot by a bunch of clones on the red sands of Mars: Code Aurora, a sci-fi skirmish game by Studio 6201.
Here's the companion piece found clutched in the dead hand:
https://www.barreldrill.com/mars-code-aurora-fortified-niche-playtest/
I only vaguely remember the first reveal ages ago of it being the game where you can shoot and eat Pokemon. Might not even be the same game.
Normally, I don't care about Pokemon-type games, but I've seen at least two respectable posters [read: cohosters I follow] marvel at how bad Palworld is in non-specific terms WHILE it has a fucking banner up on Steam. So I'm now interested!
You have horror stories so old they predate OSR - when the O was the only S and needed no R - of GMs pitching a fit that the players won.
A GM wins not by beating the players, but by presenting a challenge to the players that, by the end, is so good that the players will never shut up about it to anyone that will listen.
How that meshes with ideas like Tucker's kobolds, I don't quite know.