Frustration overwhelms my ability to write as it pulls me in so many directions at once, but here we go.

Military history, video games and miniature wargaming.
RPGs, single player FPS, RTS and 4X, grog games.
Passionate about complaining about Warhammer.
Catholic, socialist, and an LGBT+ ally.
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Frustration overwhelms my ability to write as it pulls me in so many directions at once, but here we go.
I'm still playing the early hand-holding bits, but the first ship combat section left me so underwhelmed that I'm never going to use missiles on ships again. Haven't felt this bad about space combat since I reviewed CHORVS.
I should also one day write a blog post about how we should kill "RPG" weapon skill=damage as a mechanic. There are far more fun levers to pull.
Starfield coming out to general praise has me, once more, thinking about how Freelancer is never part of the conversation. The similar free-roam space simulation was unbelievably ambitious for its time, back when Chris Roberts still shipped completed projects. That was then.
Unfortunately, this was before the explosion of attention towards PCs, meaning it never really broke out of a niche. Still, the game just celebrated its 20th anniversary with a small, dedicated community and a beefy amount of mods. A forgotten classic.
No "use lasers to take down shields and guns to destroy HP" system and missiles are actually scary