JcDent

A T-55 experience

Military history, video games and miniature wargaming.

RPGs, single player FPS, RTS and 4X, grog games.


Passionate about complaining about Warhammer.


Catholic, socialist, and an LGBT+ ally.


FORUM SIGNATURE:
THIS USER IS A GIRL KISSER

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Fortified Niche: a podcast covering indie miniature wargames
www.anchor.fm/fortified-niche
Grognardia: the current place to order my t-shirt designs [until I find a better one]
www.zazzle.com/store/grognardia

posts from @JcDent tagged #The Cohost Global Feed

also: ##The Cohost Global Feed, ###The Cohost Global Feed, #Global Cohost Feed, #The Global Cohost Feed, #global feed, #Cohost Global Feed

All the kitten upgrades had the quotes go some variety of "meow meow meow," but this last one, Kitten engineers, went "meow meow meow meow, sir" and that 'sir' made it impossible to forget for all these years.

I also liked the news ticker it had, which would reflect the newest developments in your cookie industry. I think the Kitten engineers one came a blurb about how kittens in adorable hardhats were spotted around the facility.



nex3
@nex3
Diablo IV Review

BACKER

reviewed Diablo IV

★★★★★
★★★★★

on

When I say I enjoyed the time I spent in Diablo IV, all I'm really saying is that I enjoyed my girlfriend's company in a goal-oriented digital space. I would have had a tangibly equivalent experience with any of a dozen other polished online multiplayer content hoses. Which isn't a complaint—this game is fine, and I didn't need it to be anything more than that.

From the first moments of actually playing the game, though, it becomes clear that it's buckling under its own massive size. It is bound and determined to be a lifestyle service game, and that colors everything about its design. While the few bespoke pieces can be compelling—the character progression gives a lot of room for experimenting with cool builds—the vast majority is clearly just a content treadmill. The loot curve is precision engineered to give you a better drop for one of your slots every X minutes on average, which means no individual item can ever define your play. There is simply too much writing for any of it to be particularly compelling. The dungeons have to be procedural, which leads to them quickly feeling like repetitive sequences of rooms with guys in them.

The real sin of Diablo IV then is just that it's boring. By shoving so much stuff into it, the whole becomes dilute and flavorless. You can still lose hours to it, to be sure, but unless you're spending them in the company of good friends you'll get very little of value in return.


JcDent
@JcDent

Even back in the days of Dungeon Siege I felt irritated about having to replace some items with stuff that's just numerically superior (it also made collecting equipment swts not wrth it).

I hate loot treadmill games and how nothing you get is ever truly cool and yours.

Destiny is especially guilty of this. Unless you bend over backwards, the 3RB thermal scope rifle you grew to like will be numerically outpaced by a random drop after 15 minutes unless you grind over backwards to upgrade it.

The upgrade just raises the Mystical Golun Goodness number. It does absolutely nothing in practice! It's the fucking Power Stat Go Up, which is so faceless! My favorite gun is defined not by ROF, MOA, recoil pattern, mechanical reliability or anything else - just the NUMBER.

Only Warframe tries to avoid that - and it woeks, to a point. Eventually, grinding for mods and upgrade materials gets tiresome.

So yeah, every game where I see rarity-coded equipment is now an enemy of mine.