My genius idea was that the game setting and style would have been better utilized in turn-based tactics game about the unified Arc forces trying to finally make a successful landfall.
I was a stupid boy and I'm barely smarter now.
Any time I see a game with in-depth character and gun customization like xDefiant or Insurgency, I go "wow, this would be way much cooler in a single-player game."
Somewhere along the way, I broke my brain that games have to have a point, and a point is only there when there's a single player story - a story that ends.
I'm thinking whether that has anything to do with me using multiplayer titles to escape having to do other things or play "harder" but more "worthy" games like Disco Elysium.
I could pretend to have a more righteous reason here, what with all the insane unlock grind shit in War Thunder, but my other download-play-uninstall-download-again-later title is Verdun/Tannenberg/Isonzo, and those are addictive without much in the way of unlocks.


