JcDent

A T-55 experience

Military history, video games and miniature wargaming.

RPGs, single player FPS, RTS and 4X, grog games.


Passionate about complaining about Warhammer.


Catholic, socialist, and an LGBT+ ally.


FORUM SIGNATURE:
THIS USER IS A GIRL KISSER

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Fortified Niche: a podcast covering indie miniature wargames
www.anchor.fm/fortified-niche
Grognardia: the current place to order my t-shirt designs [until I find a better one]
www.zazzle.com/store/grognardia

posts from @JcDent tagged #The Cohost Global Feed

also: ##The Cohost Global Feed, ###The Cohost Global Feed, #Global Cohost Feed, #The Global Cohost Feed, #global feed, #Cohost Global Feed

My genius idea was that the game setting and style would have been better utilized in turn-based tactics game about the unified Arc forces trying to finally make a successful landfall.

I was a stupid boy and I'm barely smarter now.

Any time I see a game with in-depth character and gun customization like xDefiant or Insurgency, I go "wow, this would be way much cooler in a single-player game."

Somewhere along the way, I broke my brain that games have to have a point, and a point is only there when there's a single player story - a story that ends.

I'm thinking whether that has anything to do with me using multiplayer titles to escape having to do other things or play "harder" but more "worthy" games like Disco Elysium.

I could pretend to have a more righteous reason here, what with all the insane unlock grind shit in War Thunder, but my other download-play-uninstall-download-again-later title is Verdun/Tannenberg/Isonzo, and those are addictive without much in the way of unlocks.