JcDent

A T-55 experience

Military history, video games and miniature wargaming.

RPGs, single player FPS, RTS and 4X, grog games.


Passionate about complaining about Warhammer.


Catholic, socialist, and an LGBT+ ally.


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Fortified Niche: a podcast covering indie miniature wargames
www.anchor.fm/fortified-niche
Grognardia: the current place to order my t-shirt designs [until I find a better one]
www.zazzle.com/store/grognardia

posts from @JcDent tagged #The Cohost Global Feed

also: ##The Cohost Global Feed, ###The Cohost Global Feed, #Global Cohost Feed, #The Global Cohost Feed, #global feed, #Cohost Global Feed

Conquest: The Last Argument of King is dummy expensive. We're talking Forge World levels of throwing money into the fire. €150 for a player starter set? That's insane - and the devs know it, for they released Conquest: First Blood (skirmish ruleset) as well as faction taster boxes.

Yet it keeps on trucking and releasing new factions for the game. Now, I won't argue that the minis aren't pretty, but they're not €150 pretty.

What's more, what I've heard of rumors about the Conquest devs is that they balance rules based on vibes and not any solid playtesting data.

This isn't great in of itself, but doubly so when the game itself is boring and conservative with some interesting/innovative mechanics scattered throughout.

I would know, we made a podcast episode about the thing:
https://podcasters.spotify.com/pod/show/fortified-niche/episodes/18---Conquest-The-Last-Argument-of-Kings-e1j7igp

It's a shame, all those sculpts always out of reach, and the game afloat either by some weird dark money or massive whales.