And none of them end up being fun or good, or at least better than Savage.
I still remember Nuclear Dawn, one of the few games to make me play the stealth class because the gun play and fragility of the other classes made them a non-starter. Using invisibility to get through the map and into the enemy base? Now that was a fun way to play.
Back to the topic at hand, it doesn't help that Silica devs decided to waste no money on making unit designs in any way distinctive or memorable.


