JcDent

A T-55 experience

Military history, video games and miniature wargaming.

RPGs, single player FPS, RTS and 4X, grog games.


Passionate about complaining about Warhammer.


Catholic, socialist, and an LGBT+ ally.


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Fortified Niche: a podcast covering indie miniature wargames
www.anchor.fm/fortified-niche
Grognardia: the current place to order my t-shirt designs [until I find a better one]
www.zazzle.com/store/grognardia

posts from @JcDent tagged #The Cohost Global Feed

also: ##The Cohost Global Feed, ###The Cohost Global Feed, #Global Cohost Feed, #The Global Cohost Feed, #global feed, #Cohost Global Feed

Asari bore the brunt of dumb retcons in ME2. One of the dumbest was easy to miss.

So there's an Asari stripper dancing on a table surrounded by a stag party of various aliens. And they're all commenting that she looks like a sexy female of their own species.

This implies that the Asari have some sort of telepathic sex appeal field that somehow passes through cameras and photographs (else we'd know their true shape already), in a universe where actual telepathy doesn't exist.

The chadly way to go about it would be to tripple down.

"No, Asari look like blue human space babes because it's peak sexy form in the galaxy. Yes, even to the Krogan. Yes, especially to the haran, though they insist on school dresses from the ancient human nation of Japan"



if you want SEND MILLION DUDES type play (and carry-alls), there's Total Annihilation/Supreme Commander: it's literally impossible to care about unit survival in those because in-universe they're all just expendable robots, the only real person is the commander

Red Alert 2 is peak Command and Conquer RTS, both for live cutscenes and gameplay - Red Alert 3 went too heavy into TEEHEE FUN MAYMAYS and into unit ability micro CnC Generals is very much... a snapshot in time of early GWOT

Warhammer 40,000: Dawn of War 1 and successor-in-all-but-setting Company of Heroes 1 were to be really revolutionary, what with no longer building individual dudes, cover and morale mechanics, etc. They didn't become revolutionary as it was too hard to follow suit, and the Dawn of War franchise become worse (which is somewhat of a hot take with how many weirdos liked DoW2) with Dawn of War 3 being an absolute fucking turd of awful game design decisions on every level

If you want to see RTS go weird, you can check European Wars: Cossacks or the napoleonic sequel:

  • you still build individual dudes
  • then you corral them into units with officers and musicians
  • then you go fight The napoleonic one had fun stuff like holding fire until the enemy in the deadliest range band and units stopping firing if your faction runs out of saltpeter

If you want a basebuilder RTS that's functional but very weird, there's Perimeter. It was made by Russians, It's very weird, in setting and gameplay.

If you want base-builders that actually tried to follow Dawn of War/CoH, there's Ancestors Legacy (Viking age, a lot of focus on violence) and Iron Harvest (dieselpunk, mecha).

Now, RTS doesn't necessarily mean base builder. For ancient titles, you can try Ground Control I, it has persistent campaign armies. You could also try Blitzkrieg, but damn, it's ancient, and hard, and not that good in my view.

There's the Men of War series where they went and made WW2 RPG into basically a WW2 RTS without adjusting much. So you can control squads of infantry and tanks, and individual troopers still have inventory down to individual ammo arounds, and you can direct control in bad TPS sense. Vehicles have fairly detailed damage models. People like Assault Squad, I don't.

Another weird non-base builder is Tom Clancy's EndWar. It has Tom Clancy's name, so you know it's stupid.

RUSE is fairly important WW2 game, led to several games patterned on it.

Wargame/Steel Division series don't have base building; in skirmish, you merely build a deck of units, and that's what you get to gradually bring onto the field. I don't like them for their reliance on micro