I may not have fetishes, but I do have types.
And yes, I have seen at least a season of Defiance.
I also like the blood

Military history, video games and miniature wargaming.
RPGs, single player FPS, RTS and 4X, grog games.
Passionate about complaining about Warhammer.
Catholic, socialist, and an LGBT+ ally.
FORUM SIGNATURE:

///

I may not have fetishes, but I do have types.
And yes, I have seen at least a season of Defiance.
I also like the blood
don't ask them what he's thinking about
because he's thinking about Grand Theft Auto Mission Pack #2: London 1961
Games Workshop can't streamline games. They want to sell you books, and books mean new rules, and new rules mean adding stuff, and adding stuff is the antithesis of streamlining.
I should really stop caring.
BECAUSE IT'S NOTHING1 LIKE THE GAMEPLAY!
How?
Well, there's all those close up shots and even narrative scenes of troops and heroes - stuff you absolutely don't have time to take in the game.
During normal gameplay, you have to be microing the troops, abilities, heroes, and other stuff as everything changes so fast.
Here, you have a skink infiltrator, Chaos Dwarf showboating, slavery...
And also mechanics that would allow us to move beyond Literally Start With One Region Of A Province And Have To Defeat Pointless Rebels As First Act Of Business: the unit build limit.
Currently, your faction capital is always a town-level shack that you have to build up that can only recruit basic troops, probably because the thinking is that giving strong territory and good units it would make the player too powerful + not give them anything to look forward to.
But here's how you don't make factions too powerful + maybe make starting units still useful deeper in the game: build limits.
This is not new, obviously: Steel Faith Overhaul mod already did and you could set limits per faction or per army or both.
BETTER THINGS ARE POSSIBLE
But we'll never get them at AAA scale since only I and possibly a few modders care about it.
it does show actual gameplay. I hoodwinked you into reading this post with a copywriter tactic known as hyperbole (these days mostly utilized as LYING and CLICKBAIT)