JcDent

A T-55 experience

Military history, video games and miniature wargaming.

RPGs, single player FPS, RTS and 4X, grog games.


Passionate about complaining about Warhammer.


Catholic, socialist, and an LGBT+ ally.


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THIS USER IS A GIRL KISSER

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Fortified Niche: a podcast covering indie miniature wargames
www.anchor.fm/fortified-niche
Grognardia: the current place to order my t-shirt designs [until I find a better one]
www.zazzle.com/store/grognardia

posts from @JcDent tagged #miniatures

also:

The Razorback should be the default Space Marine transport.

Why would they need a nearly unarmed Rhino APC, something that probably shouldn't get close to the front, when you could put a squad into two Razorbacks (piloted and crewed by Don't Think Too Much About The Practical Implications Of A Thousand Marines Split Into Ten Companies of a Hundred Each).

You arrive on the scene, the combat squad disembarks, and the Razorback provides a stable, protected heavy weapon platform able to keep up with and support the assault.

It's just not very elite to have 10 guys riding around in a nearly-defenseless box.



All would benefit from mechanics where enemies run away instead of fighting to the last man and the last drop of blood.

  • In campaign games, this would take off the pressure off PCs since they're the ones suffering permanent loses; the enemies they face don't care about their own survival* at all. That's why crits and damage effect tables aren't the best idea in TTRPGs: it punishes PCs more than the NPCs.
  • In video games, it would allow us to:
  1. Have faster battles where you don't have to chase every last wounded tank limping somewhere behind a mountain.
  2. Create more fun/realistic balancing than, say, the HBS Battletech approach of "sure, you're outnumbered, but they have shitty mechs!!!"

Of course, this would necessitate a discussion of how likely individuals are to break vs. formations, but at least we'd be moving somewhere.