JcDent

A T-55 experience

Military history, video games and miniature wargaming.

RPGs, single player FPS, RTS and 4X, grog games.


Passionate about complaining about Warhammer.


Catholic, socialist, and an LGBT+ ally.


FORUM SIGNATURE:
THIS USER IS A GIRL KISSER

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Fortified Niche: a podcast covering indie miniature wargames
www.anchor.fm/fortified-niche
Grognardia: the current place to order my t-shirt designs [until I find a better one]
www.zazzle.com/store/grognardia

posts from @JcDent tagged #video games

also: #videogame, #videogames

Coworkers said that they fixed the classes, so I took it to man that the game was fixed (I also hard forgotten what the class thing was about).

So here I am, completely alone in the tutorial mission, the closest thing to enemy presence being the frozen helicopter (the blades aren't spinning) and the locked trooper next to it.

I did destroy the helo, but the trooper is untouchable.

AAA gaming!



All would benefit from mechanics where enemies run away instead of fighting to the last man and the last drop of blood.

  • In campaign games, this would take off the pressure off PCs since they're the ones suffering permanent loses; the enemies they face don't care about their own survival* at all. That's why crits and damage effect tables aren't the best idea in TTRPGs: it punishes PCs more than the NPCs.
  • In video games, it would allow us to:
  1. Have faster battles where you don't have to chase every last wounded tank limping somewhere behind a mountain.
  2. Create more fun/realistic balancing than, say, the HBS Battletech approach of "sure, you're outnumbered, but they have shitty mechs!!!"

Of course, this would necessitate a discussion of how likely individuals are to break vs. formations, but at least we'd be moving somewhere.



NephriteHeart
@NephriteHeart

The most recent patch brought with it some great improvements, but when it comes to the crafting system? Like, the thing that was supposed to drive long-term replay value? It just shifts the RNG around into other places.

As soon as the patch went live I logged on and ground up some of my weapons, thinking I could apply the blessings I had earned to other weapons. But it doesn't work like that, not exactly. If you got a great buff on an Accatran recon lasgun you cannot place it on a Kantrael lasgun, even if both guns can take the exact same blessing and it's calculated in the same way! I have to find that blessing again through pure shit assed luck before I can stick it onto something else.

this game respects my time more than it did at the start of the year. but Darktide has turned into such a case study on live service model greed killing something that should have been a slam dunk of a video game.


JcDent
@JcDent

I already finished every mission in the game once, there's nothing left in the game for me to experience.