jif

MysJif

Photography @JifPhoto


I don't know what to call this other than having more of a "design" brain than a creative game, but I feel like I automatically set every idea I have in the context of an existing thing. I can't just have an idea for a zombie game, it has to be an idea for a Resident Evil game. It almost feels like shortcuts my brain is taking to limit the number of things I have to describe an idea because otherwise, the idea is free floating without context that I would have to put work into to flesh it out.

For example, my most recent idea: A Resident Evil game set in a prison, maybe some experiment with the mold or virus breaching containment, where the protagonist is a prisoner in that prison from the start. Instead of working alone to solve the Puzzle Box, it is more of a communal effort of prisoners trying to escape the death box, by expanding safe zones by taking over sectors of the prison. Could have bosses that control each sector ala RE:Village making each sector unique. I love the concept of making Dangerous places Safe, and transforming somewhere from Hostile to Passive, and would love a game focused on that in this genre.

By putting this idea in the context of being a Resident Evil Game, I am able to shortcut out several explanations, such as safe zones, bosses, and the general goal of Resident Evil games, (usually to escape), and just how those games tend to feel. I just have to describe the chunk of my idea and how it differs from that context. I feel like I do this with every idea that I have.



Reading Dracula Daily (and subsequently getting a physical copy of Dracula for my birthday) kinda makes me want to continue next year with a different classic horror novel. Frankenstein maybe.



I wish I was in a more diverse environment. Like, as in features surrounding me. For like, photography n shit. Middle of nowhere texas can be beautiful but I can only take so many pictures of the sky in pretty colors.