Sometimes gamedev
Obsesses over projects
Not great at doing either
Current focus is Psychonauts


Psychonauts reverse engineering/modding blog
jillcrungus.com/projects/psychonauts/blog/
Mastodon, slightly less seldom used
mastodon.gamedev.place/@jill

Small thing I was playing with last month. No intentions to develop it into anything more, I just wanted to mess with the general feel (I make a lot of things like that). I've always been strangely fascinated with the pecularities of Wolfenstein 3D-like games, especially stuff like how you can't actually properly get right up to doors.

It was also a small experiment in map building, the map is built at runtime based on a slightly awful system where each character in a text file corresponds to a type of tile.

I probably won't return to it but it was novel to work on. Only thing I can think of in recent memory that hasn't used the base that I share between all my Unity projects.


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