Sometimes gamedev
Obsesses over projects
Not great at doing either
Current focus is Psychonauts


Psychonauts reverse engineering/modding blog
jillcrungus.com/projects/psychonauts/blog/
Mastodon, slightly less seldom used
mastodon.gamedev.place/@jill

Random fun fact that nobody is likely to care about. Internally, Strive's new Deflect Shield is called "Faultless Pressure".

  addMove: s32'FaultlessPressureLand'
    moveType: (FAULTLESS_DEFENCE)
    moveSubType: 8
    characterState: (STANDING)
    moveAlias: s32'CmnActFaultlessPressureLand'
    moveInput: (INPUT_214)
    moveInput: (INPUT_PRESS_D)
    addMoveFlag: 129
    addMoveFlag: 126
    moveHitOrBlockstunCondition: 6
    addMoveFlag: (BATTLING)
    cpuEstimatePoint: 25
    cpuEstimateInterval: 900
    cpuEstimateLevelLimit: 75
    endMove: 
syntax highlighting by codehost

It's actually regarded as being a special variant of Faultless Defense as well, which might be why it has an adjacent name. No idea if they would've considered having this be the actual name for it or not.

For the record, Wild Assault is just called "WildAssault", so nothing different there.

  addMove: s32'WildAssault'
    moveType: (SPECIAL)
    characterState: (STANDING)
    moveInput: (INPUT_236)
    moveInput: (INPUT_PRESS_D)
    addMoveFlag: 129
    addMoveFlag: 126
    addMoveFlag: (BATTLING)
    cpuEstimateTagCombo: 
    cpuEstimateTagGuard: 
    cpuEstimatePoint: 50
    cpuEstimateInterval: 900
    cpuEstimateLevelLimit: 50
    endMove: 

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