Random fun fact that nobody is likely to care about. Internally, Strive's new Deflect Shield is called "Faultless Pressure".
addMove: s32'FaultlessPressureLand'
moveType: (FAULTLESS_DEFENCE)
moveSubType: 8
characterState: (STANDING)
moveAlias: s32'CmnActFaultlessPressureLand'
moveInput: (INPUT_214)
moveInput: (INPUT_PRESS_D)
addMoveFlag: 129
addMoveFlag: 126
moveHitOrBlockstunCondition: 6
addMoveFlag: (BATTLING)
cpuEstimatePoint: 25
cpuEstimateInterval: 900
cpuEstimateLevelLimit: 75
endMove: syntax highlighting by codehost
It's actually regarded as being a special variant of Faultless Defense as well, which might be why it has an adjacent name. No idea if they would've considered having this be the actual name for it or not.
For the record, Wild Assault is just called "WildAssault", so nothing different there.
addMove: s32'WildAssault'
moveType: (SPECIAL)
characterState: (STANDING)
moveInput: (INPUT_236)
moveInput: (INPUT_PRESS_D)
addMoveFlag: 129
addMoveFlag: 126
addMoveFlag: (BATTLING)
cpuEstimateTagCombo:
cpuEstimateTagGuard:
cpuEstimatePoint: 50
cpuEstimateInterval: 900
cpuEstimateLevelLimit: 50
endMove: