My inability to click with Godot actually bugs the shit out of me because I feel like its scene-based structure would be perfect for editing Psychonauts levels. I wanted to try and build an editor (Brain Tumbler) in Unity but it would be GREAT to have a Godot plugin instead that can import and export Psychonauts PLBs because Psychonauts' engine also uses a scene-based system similar to Godot's so it feels like a perfect fit. But I couldn't even wrap my head around where to begin with it or Godot's plugin system.
With Unity I was at least able to get the geometry and entity data importing. I struggled to do some basic stuff with Godot.