JillKatze

old woman yells at cloud

  • she

um...... cheesed to meet you?
Petal Crash

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・jill of many trades (aka i have adhd and cannot stop picking up new hobbies)

・helped make Petal Crash

・game dev sideblog -> @lastwing

・ y2k aesthetic enjoyer

・fighting games player

・bemani oldhead

・Sonic apologist

・idk what else to put here. i'm terminally online so who knows what dogshit will be on my page

VRC avatar by amygination

other sideblogs

(possibly neglected, sorry)

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💽 @MinidiscMuseum

🎵 @SimfileBGs



:eggbug: Jill Katze - Instant Message
File Edit Insert People Jill Katze's Warning Level: 0%
Jill Katze: i finished playing through Sonic Frontiers a second time and it has already settled into the same place in my heart as all the best Sonic games, which are undeniably crusty around the edges, but i can forgive them bc there are so many pieces that go hard
Jill Katze: and boy, Frontiers sure has pieces that go fuckin hard
Jill Katze: when you think about Sonic Adventure 2 you probably think about something like how cool it feels to play City Escape, or how funny it is to hear "i found you, faker!", or how fuckin hype it is to blast Live and Learn while fighting the jank-ass final boss, or how much you like some other banger from the soundtrack
Jill Katze: your first thought is probably not of constantly falling to your death in one of the many space stages, getting lost and drowning in Aquatic Mine, or the tedium and incessant beeping of the Eggman and Tails stages
Jill Katze: and maybe, every now and then, you think "i want to play Sonic Adventure 2 again", and you boot it up, and it drops you into City Escape, and you get absolutely baja blasted with that good brain juice
Jill Katze: and you keep going, and sure you have to play some emerald fetch stages, and sure Final Rush is kind of a nightmare unless you've become a god at landing on rails, and by the end it feels like there were fewer good stages than you remember, especially for poor Shadow, but you still enjoyed revisiting it and seeing the parts that you liked, because those parts make you feel good. they resonated with you
Jill Katze: and during your time away from it, that resonance will be what remains as the dissonance of the crusty parts fades into the background
Jill Katze: for me, Frontiers has that same power
Jill Katze: knowing the story beats as they were coming this time filled me with the same sense of anticipation for a cool part that i know is near that i get when i realize i'm getting close to one of the iconic moments of SA2
Jill Katze: on top of that, since i'd already acclimated to the quirks of the game, i was able to take them in stride. i'd even kind of come to enjoy the cyberspace stages by always challenging myself to try and do all the objectives in a single run. and to be fair, there are some kinda banger cyberspace stages, though they're mostly ones that pay homage to stage layouts from the Sonic Adventure games. that doesn't change the fact that they're fun to run through
Jill Katze: i also feel like even after the first couple hours of my first playthrough, i'd adjusted to the cyberspace controls, and the initially abrasive contrast between the two worlds didn't register to me anymore. however, please also take into consideration that i have played through Sonic Forces multiple times of my own volition bc i think there are chunks of it that are Pretty Fun, so perhaps my brain is a caved-in jack-o'-lantern in this respect. i fully acknowledge the cyber worlds feel worse if you try to compare them to something like Generations, but their jank, however avoidable it may have been, lends the game that good old Sonic Crunch
Jill Katze: since this is still a non-spoiler post, i'll stop at only talking about the basic gameplay, but a lot of the stuff i want to gush about belongs behind spoiler tags. maybe i'll write that post soon

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