Haven't drawn my first D&D character in ages, but I just finished reading Dungeon Meshi, which put me in a fantasy mood.
I decided to trans her gender and have her new name be Valia; you can't really tell because of how small her head is on the page, but she has scars from where her frill-beard was removed. The campaign has long-since petered out and I'm only still friends with one of the people from that group at this point (and even then only barely), so I'll never get to play as her again or get closure on her story, but it was nice to revisit her, even if only for a single drawing.
Valia was the daughter of the leader of her home city-state, Wyvernsend's Lady Ciara Azimov Galetongue, and a Knight of the Platinum Scales (an order dedicated to Bahamut). She kept a journal that I did an abysmal job of maintaining, which was actually originally a physical journal until I switched to just using a text document instead. Valia was short-tempered and stubborn, like my other character Éclair, but unlike Éclair Valia was a sincere believer that laws should be followed when possible (Éclair, on the other hand, mostly just obeyed the law as a means of avoiding trouble, but was perfectly content with breaking it if she felt she could get away with doing so). Her allegiance to Bahamut came first, of course, and if the law came into conflict with the tenets of her faith, she'd choose her faith over the law of the land every time. (The disconnect of a then-agnostic-atheist and now-agnostic-misotheist playing such a religious character is not lost on me.)
Her winged spear, Polaris, was a holy relic once wielded by her ancestor Azimov Galetongue centuries ago. It was actually originally a sword before we eventually retconned it to be a greatspear (basically a pike with a name more befitting its actual length, and made compatible with Polearm Master); in the planning phases of the campaign I had originally planned for her to use a spear and shield as a 4e Fighter, but then made her a 4e Bard and switched to a sword for mechanical reasons, and then didn't switch back when we moved our plans to 5e and I made her a Fighter again. (I largely wound up going with a two-handed spear because I've always found the idea of using Polearm Master's bonus attack with a one-handed polearm incredibly silly)
Polaris was intended to slowly upgrade over the course of the campaign, though I never got to use its final form (which would have been a +3 weapon); originally we had it such that it could use bootleg Paladin smites by expending charges, but I felt like I was stepping on the toes of the actual Paladin in the party, so we changed it such that it let her cast divine favor by expending charges instead. It could also cast armor of Agathys (rebranded "armor of Bahamut") as a bonus action, as well as branding smite, and later blinding smite and crusader's mantle; it'd have eventually been able to cast destructive wave as well, but the campaign didn't last long enough to get to that point.
Last I played her, she was a level 14 Battle Master Fighter. Her stats were 20 Str, 12 Dex, 14 Con, 12 Int, 8 Wis, and 14 Cha. Her maneuvers were trip attack (a go-to of hers), precision attack (a late addition, used in conjunction with Great Weapon Master's power attack, which was also a late addition), rally, distracting strike, menacing attack, goading attack, and sweeping attack. She had recently obtained +2 plate armor of elven make when the campaign fizzled out, seen above, and wore a ring of protection (though I forget when she got that). In addition to Polaris, she carried a rondel dagger, a heavy longsword, and gauntlets designed for punching (the latter two can be found in my Martial Options homebrew document).
Our group allowed feats to be split in half and recombined (either with a lone ASI or with another half of a feat), as well as giving out a half feat at both level 1 and whenever your got your second ASI (8th level for most characters, but 6th for Fighters), so she had two cantrips from Magic Initiate: Cleric (thaumaturgy and guidance), an extra 1 HP per level from Tough, the initiative bonus from Alert, the bonus attack from Polearm Master, the damage reduction from Heavy Armor Master, and the aforementioned power attack from Great Weapon Master.