• They/Them

I'm just trying to vibe and crush capitalism
25+
🔞No minors please, there's a lotta spice in this kitchen!🔞
Nottting paid enough to be straight
I don't believe in humble
Trans Rights, ACAB, BLM, Eat the Rich, Land Back, Free Palestine, Fuck Capitalism

I wanna talk to people so comment and send me asks and stuff or I send THE GOONS!!!



Mutraex
@Mutraex

Beasts of Mystery's latest update, ver 0.0.1.4 is out, featuring new combo options for Flatwoods Monster, balance adjustments for Mothman and much more! I was really hoping to make the roster a bit more level by giving Flatwoods Monster much more to work with for her combo game that puts them more at odds with the rest of the roster. Similarly I wanted to give Mothman some changes that made them much more reasonable as a character. I hope folks take a chance to try out this current build of the game and maybe take it to their locals to try out over there!

Patch Notes
System wide
-Blowbacks can now be special cancelled instead of just super cancelled like they were before. This is true both on hit and block.
-Hitstun and knockback scaling now don't start to apply until one of the following happens
a) the attacker has performed a special, blowback, or super
b) the target has become airborne
-An attack being parried activates the same cancel window that it would if it was blocked or if it hit.
-Fixed a bug that allowed the landing frames of normals to be canceled into the air versions of moves instead of grounded versions

Character Specific
Mothman

-5H is now -2 on block
-the last hit of L Rushing Claw(214+L) launches the opponent behind Mothman
-the last hit of M Rushing Claw(214+M) launches the opponent ahead of Mothman
-increased the juggle launch of M Rushing Claw
-reduced the projectile invincibility of L, M and H Rushing Claw (214+L/M/H) from 30 frames (can you believe it) to 15 frames.

Flatwoods Monster
-5M launches higher in juggles
-5H launches higher in juggles and has lower hit gravity
-jM launches higher in juggles
-jH launches higher in juggles and has lower hit gravity
-L,M, and H Ocular Beam (236+L/M/H) launches higher in juggles and has lower hit gravity
-Max Ocular Beam (236+XX) launches much higher and has much lower hit gravity.
-Black Hole (214+XX) now lowers the opponent's fall speed slightly while they're is out of hitstun, and heavily while they're in hitstun and at or above the black hole's height
-if you hold back (4) during the startup of Black Hole (214+XX) it will now be thrown closer to Flatwoods Monster
-Black Hole (214+XX)'s duration was extended from 150 frames to 250 frames

Goatman
-added a new color palette inspired by Shou from Slave Zero X
-all versions of Arc Chop (214+L/M/H) had their projectile invulnerability reduced from 15 frames at start to 5
-all versions of Axe Grinder (236+L/M/H) had their projectile invulnerability increased from 5 frames at start to 15
-made 5M launch higher on juggle.

If you want to try it out for yourself you can pick it up right here https://mutraex.itch.io/beasts-of-mystery
or you can get the current build by supporting me over on https://www.patreon.com/mutraex


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