JuniperTheory

Just some bug!!!!

  • she/her

Hi i'm Junebug, the bug from online. I'm very cool and everyone who has ever met me loves me.


that's the ultimate super final boss beaten with the one really funny Mini Mika combo

Normally in the game, every card you play counts down everyone's counter by 1. This way, your guys get closer to attacking, but so do the enemies, and you have to carefully consider buffing your guys vs putting out new units vs playing new stuff. The one exception to this is any units/cards you put a Crown on you can play instantly before the fight starts, getting them all out on the field. This allows you to get your whole army and maybe a fun card or two down turn 1. However, over the course of the game you'll only get to add maybe 2-4 cards to this turn because crowns are very hard to get, so you're never playing more then a few cards before the fight.

Except, if you have cards that say "add Junk to your hand", those cards are added instantly... and don't end the crown turn. So you can play them immediately. This doesn't matter, of course, because junk does nothing... unless you have a character like Mini Mika, who gets a huge bonus from junk.

By the end of the game, I had reduced her countdown to 2, increased her attack by 3, and increased the amount of frenzy she gets per junk to 2 with charms. Then I had added her, 2 cards that created 6 junk total (one pictured above), and a card that doubles all effects on one unit to the crown turn so I could play them all before the fight started. So now she has +6 attack and 4x frenzy from each junk played on her

This meant that turn one, she would be a unit with 2 cooldown, 8 attack, and 24 frenzy* for a total of 192 damage... and if we add in the 4 extra damage all units are taking from the bom barrel, that's a potential 288 damage turn 2. Or even turn 1 if I draw a countdown card.

Good game.


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