Found a pretty swaggy Jamie combo earlier off of an anti-air, but it's really impractical and fairly difficult to do on reaction.
2KK jc.214KK 236236P
parry rush 2KK jc.214KK 236PP 6P 6P
does 4Kish I think? at Drink Level 4. Scales pretty badly tbh
found that if you land a 2KK anti-air your best option seems to be either following up with j.MP, which gives you the perfect setup for a framekill meaty throw with 5MK->throw. you can also do j.214KK 623KK for enough frame advantage to take a drink midscreen. In the corner you're too close so you get punished, but you can forgo the drink for like 14 frames of Oki to do whatever you want with. 236PP does the same damage, just with worse frame advantage, so not much purpose in doing it unless you NEED to drink in the corner, in which case you can use the Kick variation to take an extra swig. 214P / 236K, all variations don't follow up after EX divekick, and you can't do 2KK again so these are probably your best enders off of this anti-air.
so to summarize: 2KK jc.MP 2MK Throw, is a meaty throw setup, that works pretty consistently.
You can also do 2KK jc.HP, and based on your distance it'll crossup. I haven't found a very good framekill for this yet, not sure if one exists. you have a 14f window or so, and unfortunately your fastest normal has a total startup of 14f.
edit: if you hit them with the top of the 2KK hitbox, then you should framekill using 5MK. at the lower end of the hitbox, use 2MK to framekill. It's a two frame difference, and it matters.