Palworld being one of the most successful Steam releases and killing the concurrent player depresses me. There are so many things about it that I should be fine with. Copying other games to put your own skin on it?? Sweet. You literally didn't know how to model or rig because you only made asset flip games previous? Sweet. Playing legos with entire styles of games to make something new??
And yet seeing how it looks so clumsy, so un-opinioned and uninspired, so sloppy and basic, just taking the most popular things out there and, at least with outward appearances, smashing the them together and then have THAT not just SUCCEED (which would be fine) but be the most successful steam launch in history or whatever???
I think what depresses me most is I feel like 10 years ago was peak of The Indie Bargain. You got games cheap, but, almost as if a side cost, it was going to be a little weird. Maybe you wanted a pokemon clone, but this one is gonna have it's own twist. And those games could make an okay living because no one was making indie games who wasn't crazy. While you could make a lot of money if things worked out, it's not what you'd do if making money was your GOAL. That sort of value extraction kinda got jailed away on phones.
"Yeah you're gonna play my weird poop roguelike because what are you going to do, spend 60 dollars on a AAA game?"
One half for me is selfish. As an indie dev I WANT to be able to be selfish, to not pander, to get more latitude in what I make because of the cost saving offer. The time when the market wasn't flooded let you hold people hostage. You could get someone to actually play something like I Wanna be the Guy. But also I'm just sad cause I want weird shit to win.
This isn't Palworld's fault. Hell, the game, for all I know, despite all the red flags and quality indicators might be good and fun and I blame no individual person for it and I don't blame the devs for trying to do something. But what it says about the market? idk, it kills me. "Weird Indie" has been hurting for awhile and this isn't going to be what kills it but it's just a brutal reminder of how artificial the conditions of the initial indie boom actually were.
