Kayin

Digitial Demon Girl

Gendermongrel Game Dev who is terminally horny and needs to log off. Creator of IWBTG and Brave Earth: Prologue (In theory).

Find me anywhere after cohost closes by looking for kayin, kayinn or kayinnasaki


Norithics
@Norithics asked:

Oh you're the Brave Earth dev?? Nice to see you here! I've had that wishlisted since I saw a few GIFs on tumblr about it. When I saw you posting about difficulties with it, it reminded me a lot of how I'll get really excited about my own projects, put in a bunch of work, and eventually just have to move on to the next thing or my muse will beat my ass over it, LOL. Sometimes I even go back and rejuvenate the old thing with some changes. Do you ever do smaller, less involved things to get out the more fleeting creative impulses?

The misery sitting on a game you want people to see that has been like 98% done for like 4 years. The pandemic really made an awful combo with my burnout. We're at like 99.5% now at least.

I'm pretty good at not cheating on my projects when they're within the same domain. I'm not gonna be like "Lemme make a DIFFERENT GAME real quick--"

I'm real good at having hobbies though. I do lots of RP related stuff. I make maps, I make horny 3d art I lock in a vault and share with like 3 people, I make little neat websites for my character notes and stuff and like that's just the stuff adjacent to BE stuff. So I can engage with a lot of feelings around the game without directly working on it which you know, can be a problem.

Then add OTHER hobbies from fighting games, to know houseplant stuff, and painting nails and gosh I am a serial hobbier. I can play one game and now just that to just blab for hours and while thats enriching, it's frustrating when I don't focus that energy where it needs to go. OH GOD AND THEN WRESTLING--

PART of that is because I did all the fun parts of BEP and I'm making it in fucking Construct Classic which has been discontinued for YEARS and the IDE cries whenever I do something with it because I'm one of like 3 people who tried to do a "big" game with it and we all have horror stories similar to this. The end polish of anything is usually a miserable slog and now that miserable slog has like a x3 multiplier because the act of using these tools is so miserable too as they strain under the weight of a fairly modest game.

So yeah I'm kinda really good at having creative outlets. ._.


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in reply to @Kayin's post:

Yes but consider the type of person who chooses to use Construct Classic(me) looking at the source code for something like that 😬

edit: also it does help that some people did patch out some gamebreaking stuff years ago so the open source stuff still pays off but uh... the whole program itself still struggles to exist sometimes

considering my job has effectively been 'dealing with patching up legacy codebases that has no documentation whatsoever', no matter how much i have tried to make it literally anything else, lmk if anything would help on that front