The misery sitting on a game you want people to see that has been like 98% done for like 4 years. The pandemic really made an awful combo with my burnout. We're at like 99.5% now at least.
I'm pretty good at not cheating on my projects when they're within the same domain. I'm not gonna be like "Lemme make a DIFFERENT GAME real quick--"
I'm real good at having hobbies though. I do lots of RP related stuff. I make maps, I make horny 3d art I lock in a vault and share with like 3 people, I make little neat websites for my character notes and stuff and like that's just the stuff adjacent to BE stuff. So I can engage with a lot of feelings around the game without directly working on it which you know, can be a problem.
Then add OTHER hobbies from fighting games, to know houseplant stuff, and painting nails and gosh I am a serial hobbier. I can play one game and now just that to just blab for hours and while thats enriching, it's frustrating when I don't focus that energy where it needs to go. OH GOD AND THEN WRESTLING--
PART of that is because I did all the fun parts of BEP and I'm making it in fucking Construct Classic which has been discontinued for YEARS and the IDE cries whenever I do something with it because I'm one of like 3 people who tried to do a "big" game with it and we all have horror stories similar to this. The end polish of anything is usually a miserable slog and now that miserable slog has like a x3 multiplier because the act of using these tools is so miserable too as they strain under the weight of a fairly modest game.
So yeah I'm kinda really good at having creative outlets. ._.
