Kayin

Digitial Demon Girl

Gendermongrel Game Dev who is terminally horny and needs to log off. Creator of IWBTG and Brave Earth: Prologue (In theory).

Find me anywhere after cohost closes by looking for kayin, kayinn or kayinnasaki


lydia
@lydia
Lydia, Eggbug - Fly Me To The Moon
Fly Me To The Moon
Lydia, Eggbug
00:00

this isn’t perfect, by any means, i have one notable error here and i was tearing up during this take but i decided to roll with it. if nothing else i’ve learned things don’t have to be perfect to share them here, you just have to give enough of a shit to try.

i’ll post something about where you can find me going forward tomorrow.

thank you eggbug



lifning
@lifning

The early puzzle-platformer indie success story Braid was released in 2008 for Xbox 360's XBLA, and then a year later it was ported to Mac and Windows (and to Linux another year after that).

tim 'the time man' braider standing next to the A buttontim 'the time man' braider being told to press X to un-die
tim 'the time man' braider standing next to spacetim 'the time man' braider dying next to a shift key
While retaining its support for Xinput controllers, the PC version of Braid was also updated to support play with the keyboard's arrow keys, spacebar, and shift. Due to the game's minimalist "no-config-menus-or-tutorials-ever" approach to introducing its controls, in-level signposting indicating which button to press to jump or rewind had to be semi-dynamically loaded depending on whether you were using a keyboard or controller.
tim 'the time man' braider going to the bathroom Despite not offering real control configuration, players unhappy with the default keybindings weren't without *any* options; the game has a 'secret' set of alternative keyboard controls: instead of arrows keys and spacebar, you can use WASD and Z, respectively. In keeping with the game's principles, this feature is only ever hinted at in-universe, with this pile of blocks on a shelf in the overworld house's bathroom. Not only were these alternative mappings useful for players who are more comfortable playing with their hands in different positions than on the arrow keys/shift/space, they also enabled FPS-seasoned PC gamers to play with (only!) their left hand in a familiar WASD+shift+spacebar position.

This "one-handed" scheme was likely also useful during development, because