Statement 1: Both mecha and magical girls are an enhanced state you enter that makes you exceptionally adept at inflicting violence, yet it reveals your emotional weakness in doing so.
Statement 2: Mecha games are notoriously stat-heavy with intense customization based on switching out parts of your physically powerful alternate form.
Ergo: There should be a magical girl game with stat heavy customization based around swapping around parts of your frilly combat dress
Brb, pitching a new Mahou Shoujo Lyrical Nanoha game where you can rain massive violencefriendship down on people depending on the outfit, staff attachments and ammo loaded.
The genres of giant robots and magical girls have always been 🤝 to me, but I had never before considered using a mech-like rpg to represent magical girls. Do you know how long I spent trying to find a good magical girl RPG? And now you're telling me I could have just re-skinned Lancer instead???
I’ve been working on a project off and on for a year now that is magical girls but with an rpg-like system governing their magic and I only just now realized that it’s basically a mecha story.