• She/Her

I have become so gay I have gained the power of mecha!


yrgirlkv
@yrgirlkv

i'm cracking open baldur's gate 3 again. i'm enjoying it more now that larian's patching efforts have stabilized its tendency to crash & that i'm playing a bard build with lots of skills so i can be good at RP. but man: the fact that this game is 50ish% about talking to people but less than half the classes in it are naturally suited to being decently convincing is such an illustration of dnd's mechanical flaws even in a framework where you pretend ideology doesn't exist


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in reply to @yrgirlkv's post:

I'm not saying this is wrong. But the interesting thing here, to me, is that... you don't need to have your player character be the one doing all the talking.

I've been trying to break through Honour Mode and been viewing the game more as playing "the party". In the same way where I'll switch to Astarion if I need to pick a lock, I'll swap to the party face if I'm gonna have a conversation.

I mean I get also wanting to have you main character be that face- that's the usual way I play things. But I don't mind the idea of switching around to other characters. Particularly because it's not an actual game at the table where you are forcing one player to do all the social rolls.

it's a little bit funny to me because they did make a huge mechanical change from the ttrpg to make Strength characters at all plausible, instead of everyone only prioritizing dexterity for everything always. how critical jumping distance is/can be, even with enhance leap around, means there's a lot of things in my experience of the game that a character with mid or high strength can do that a character that dumps strength and maxes dexterity can't. but alas for an equal equitability for conversation