Kinsie

I am internet. Hear me whine.

Mostly just repeats of past exploits from across the wider Cyberverse™. Chase me elsewhere (see link above) for the freshest, goodest stuff.


sebmal
@sebmal

one of the common lamentations of physical games these days is that "you're not even getting the full game because every game has a day 1 patch" and while that's absolutely true, my brain is broken and i think that's kind of kickass. granted i didn't think this way until i worked a qa job and saw EXACTLY how different the version on physical media can be compared to the day 1 patch version so i get why nobody else thinks this way, but it's fascinating to me somewhat similarly to the way prototype games are. it kinda scratches a little bit of the same brain itch.

like there's thousands of essentially unfinished builds of video games out there now, missing features and balance changes, having huge bugs that just barely squeak past being something that console cert would reject (or in a lot of cases, were rejected but got waived through by the manufacturer for the "gold" build under the promise it'll get fixed in the day one patch). the one that sticks out the most to me that i worked on was trine 4. the build that got through cert was sooooooo unpolished and busted compared to the day one patch. the fact that this is basically the case for every game released since the ps4 came out is, again, fascinating.

i realize this is an absolutely unrealistic desire but i would fuckin love if people started like, actively documenting the differences between the physical version builds and the day one patch the same way they document unused stuff on tcrf. yeah it'd take a non-feasible amount of people that have 1) an incredible amount of time 2) an incredible amount of passion for whatever game they're looking at 3) an incredible amount of knowledge of said game to be able to pick out what's different but fuck man it's hard not to feel like it's an untapped goldmine of recent game development history


Kinsie
@Kinsie

cc @xkeeper don’t think this is feasible as a general policy per-se but might be a fun rabbit hole for the wiki people to fall down

EDIT: does this platform have mention highlights that would make cc-ing someone work?


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in reply to @sebmal's post:

God, right? It's fascinating. I have a speedrunner friend who refuses to patch her copy of one game because it turns out the release build has a massive bug for speedrunning that they fixed, and if she installs the patch she can never go back to the unpatched version on that system again.

it's basically the modern day equivalent of having to find specific versions of a game cartridge, though with the caveat that unless you have (dumpable) physical media, yeah, the instant a new release comes out the old one is effectively lost once updated

i feel like this would be something tcrf would cover (it is a revision difference and we do cover those) but i cannot think of any examples of it off the top of my head. there are other wikis out there i think that track version differences too but, similarly, i couldn't name any

edit: you could argue that there's a similar thing with, like, early-access titles, and how early versions of those games are likely not being archived. i have an old copy of lenna's inception and i have no idea if you can actually download any other ones.

Hades is an example of a game with extensive early-access builds with dramatic gameplay changes. Effectively being developed out in the open. I hear they’re doing it again with Hades 2 now.

There’s a notable useful case recently that Assassin’s Creed Unity didn’t have a frame limiter on the Xbox disc build, it got added in a patch, and most of the time the Xbox One wasn’t actually fast enough to run faster than that limiter, but since the Series X has full backwards compatibility you can use the disc build to run it at a solid 60 fps instead of 30 after patching it.

A friend of mine played through most of Elden Ring without patching it and it was fuckin fascinating listening to him talk about how different his version of the game was. It got auto-patched one day when he accidentally connected his PS4 to the internet. I wish he had recorded it or something.

in reply to @Kinsie's post:

https://www.twitch.tv/lancemcdonald likes to investigate private betas, release day versions and regional release differences like that. His discord might be a good jumping off point to find other streamers that do that or community efforts about it.

BTW, there is no way to mention people on cohost that notifies them, outside of sending an ask or commenting on one of their posts I think.