SLG's opened orders for an emulated physical reissue of Parasol Stars, one of many fixed-screen action games developed by Taito and one positioned as the third game in the series that began with Bubble Bobble and continued, however tenuously, with Rainbow Islands. For whatever reason, this game never made it to arcades and was released primarily for the PC Engine/TurboGrafx-16 and, owing to the popularity of the genre and especially Bubble Bobble and Rainbow Islands, all of the existing ports to other platforms (NES, Game Boy, Amiga, Atari ST) have the distinction of being produced by European developers and published exclusively in Europe.
(One port that never made it market was the Commodore 64 version which, at the time, was reported to have been cancelled after an alleged burglary saw the dev's equipment and code stolen; the developer later admitted that their code was actually destroyed during a drunken dispute with their former wife.)
Naturally, this release bugs me, for all the reasons that SLG releases typically bug me:
You think they'd at least be able to ask Taito to scan some old planning documents for them like they do for seemingly every second Arcade Archives promotional stream to add a little value and/or historical context, right? I'm not asking for everyone to go full M2 or Digital Eclipse because that'd just be unrealistic, but to paraphrase @jeffgerstmann, they're competing with Free. The bare minimum won't cut it because that's already out there at a price they simply can't match.
